Love everything Unreal Engine related. Started off as a classic 3D artist, specializing on characters and hand-paint, but gradually evolved to a UE generalist. Now consider myself Tech/Lighting/VFX artist.
Leading the VFX Department + work on lighting on the Tsarevna project
I am responsible for all VFX related stuff on Grimps project. In spare time do a lot of environment and prop modeling. Also do some lighting work for the project.
Managing all art related processes, establishing pipelines, guidance and feedback for other artists, modeling, sculpting, 3d concepting
Working on various art for several mobile projects. Mainly characters